OrihaiDocs

Playing a story

You write a turn, the narrator writes the story around it, and a second model keeps the books.

Starting a story#

Starting one from a scenario asks three things: which opening scene, which persona, and — if the scenario does not name its own — which model profile. What you pick is kept with the story, so a story does not change under you when you later change a default.

Everything after that is the composer at the foot of the page.

Writing a turn#

Plain text is the ordinary case. Three wrappers are on the toolbar because they are what a turn is usually made of: "quotes" for something you say aloud, asterisks for something you do, and a third for something you only think.

Two prefixes step outside the story rather than adding to it:

/ooc
An aside. Talk to the narrator about the story instead of inside it.
/gm
A question to the game master, answered out of the story's own record rather than invented.

Neither becomes part of the prose.

When a turn comes out wrong#

Every turn can hold more than one take. Ask for another and the pager above the turn counts them — 2 / 3 — and you keep whichever you leave selected. The others stay, so this is not a re-roll that destroys the previous one.

Rewind to here goes further: it cuts the story back to a chosen point so you can take it somewhere else. And a turn can simply be edited, because sometimes the fix is one sentence rather than another generation.

What the bookkeeping model does#

The utility model reads the same story you do and keeps three records, all of them visible and all of them editable.

Summaries
Older chapters closed into a summary, so a long story keeps fitting. A story does not forget its first night just because it is now on its fortieth.
The ledger
Facts and open goals, one row each — subject, what is true, and how sure it is. Add a fact puts one in by hand, and a fact you have edited is marked as yours so the extractor does not quietly overwrite it.
People and places
Filed as the story names them, marked provisional until you keep them. See characters and scenarios.

Memorize now runs the bookkeeping immediately rather than waiting for the turn that would have triggered it.

The context meter#

The bar above the composer shows where the turn's context is going: how much on the world, how much on story so far, and how much is held in reserve. It also says how much story is left before the next summary.

It is there because the trade is real and constant. A focal character, a long world sheet and an always-on lore entry are all paid for out of the same budget, on every turn, and the meter is where that stops being abstract.

Illustration#

Off by default, because a generation costs something without having been asked for. Turn it on by setting an image profile in Settings — AI Horde, or a ComfyUI on your own machine — and Illustrate then appears on a turn.

Appearance tags, a locked seed and a character LoRA are the fields that make a character look like themselves across pictures. They are on the character, under Filing.

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