Scenarios
A scenario is a world, its cast, and the shape of what happens in it.
The scenario itself#
- TitleREQUIRED
- What the library card says.
- Genre
- A word or two. It steers the prose more than its length suggests.
- World sheet
- The long one: where this is, when, what is true about it, what the reader is assumed to know. Sent on every turn, so what goes in here is paid for on every turn.
- Style directives
- How it should be written rather than what happens — tense, person, register, what the prose should not do. Kept separate from the world sheet because they are separate instructions, and because you will want to change one without disturbing the other.
- Turn reminder
- A short line re-sent close to the end of the context, where a model actually attends to it. For the one or two rules that keep slipping. Keep it short — its whole value is being near the end.
- Default persona
- Which of your personas a new story from this scenario starts with. It can be changed when starting one.
- Model profileOPTIONAL
- Names the profile stories from this scenario should use, instead of the default in Settings.
- Rating
- A checkbox. It sets what the library card says and it is a preference, not a claim — on managed AI the affirmation on your account decides what is honoured, and the content policy says what will not be written regardless.
- Attribution
- Creator, source and license. Filled in for you when a scenario arrives by import, so something you got from somebody else keeps its credit.
Opening scenes#
A scenario can hold several, and starting a story picks one. That is the usual reason to have one scenario rather than three: the same world, opened at different moments.
- Label
- For the list you choose from. Not sent.
- Content
- The prose the story opens on, written as the story’s first passage rather than as a description of it.
- Order
- Where it sits in the list.
Lore#
Lore entries are the world’s detail, held back until it is relevant. Rather than paying for all of it on every turn, an entry is sent only when the story mentions it.
- Title
- For this list only — never sent to the model.
- Trigger words
- Comma-separated. The entry is sent when one of them appears in the recent story text.
- Content
- What is sent when it fires.
- Priority
- Which entries win when several fire at once and there is not room for all of them.
- Always on
- Sends it every turn, trigger words or not. An entry with neither trigger words nor this is unreachable, and the list marks it as such rather than letting it sit there looking fine.
Places#
- Name
- What the story calls it.
- One line
- The short form, which is what is usually sent.
- Detail
- The long form, for when the story is actually there.
- Order
- Where it sits in the list.
Places also arrive on their own: the bookkeeping model files a place the first time the story names one, marked provisional until you keep it. That works the same way it does for characters.
Getting one in#
- Import a card
- Character card JSON, or any file dropped onto the page. Attribution comes with it where the card carries it.
- Find the cast
- Runs over a description you have already written and creates the characters it finds in it, so a world you wrote as prose does not have to be re-typed as a form.
- Ask about this world
- Asks a question about the scenario and answers from what it holds. For checking what you have actually established, rather than what you remember establishing.
- Write one by paste
- The application hands you a prompt to paste into your own AI chat, and takes the reply pasted back. It sends nothing itself, which is what makes this work with no key and no account at all.